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Old Nov 06, 2005, 04:27 PM // 16:27   #1
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Default how about making enough henchmen in tombs to make a full team?

i found that making a team in tombs can get to be a problem ...

the fact that theres only 4 henchies is one reason(4 of them isnt enough as u know since u need 8 ppls in a team)

and also making\finding a team is very frusterting (or however u spell this word) espically for those that comes by themselfs to just find a team and play. (not those that comes with their guild or something like that)

this problem also happen to rank 3+ ppls... (if u thought it's only happening to lower than rank 3...im RANK 4 and somtimes have this problem and it really anoying)

in fact ppls with rank lower than 3 have BIG problem finding a group or a PROPER group since they dont have the emote (deer).

another aspect of the problem is that making a group or finding can take HOURS!!! so i ask you to think about it and come to understanding that some ppls just wanna make a group fast and start playing cant do that in tombs... (dont tell me that they can go to comp arena...)

well after showing the problem my suggestion is that our friends in the Guild Wars staff will make enough henchmen in tombs (at least 8) so u can make full group with only them and start playing...

i'd recommend on the henchmen from the Predition Rock missions as they are the best henchmen in the game...

let's hear what u think...

EDITING:

maybe some will say that this would make the community less coporation\less togather or however the exact word would be :P since ppls can choose to take henchmen instead of real humans to the fight but really the idea here is for some fast action = no 7 henchmen team can overcome a well organized 8 humans team...

Last edited by naveh3; Nov 06, 2005 at 04:37 PM // 16:37..
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Old Nov 06, 2005, 04:31 PM // 16:31   #2
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Could be good, not a bad suggestion. Plus some beginners might wanan try it out and since they aren't ranked no one takes them *no that never happen to me *.
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Old Nov 06, 2005, 04:48 PM // 16:48   #3
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seems like a nice thought, but i can already see people exploiting this...
nvm though... good idea.
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Old Nov 06, 2005, 04:54 PM // 16:54   #4
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exploiting? well ppls can always find ways to exploit things though i cant see anyway to use this thing for any cheating-thing the idea is just to get some fast action without having to sit in the tombs waiting for so long to get a proper group or any group at all (doesnt happend to any1 but happens alot and when it does it's very very anoyying)

editing: exploiters can be found and punished for whatever exploit they use in any part of the game = that shouldnt be the reason for NOT taking this suggestion and make it real.
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Old Nov 06, 2005, 04:55 PM // 16:55   #5
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Quote:
Originally Posted by naveh3
i'd recommend on the henchmen from the Predition Rock missions as they are the best henchmen in the game...
You have to be kidding me! The post-ascension henches are far worse than the pre-ascention, as far as ai goes, imo.

Good idea though, I'll make a warrior built like Stefan, and take 7 Stefans with me. We shall dominate.
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Old Nov 06, 2005, 05:05 PM // 17:05   #6
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Seems like a good idea, since such groups would obviously be unable to take on a group that stands a chance at the halls, yet it would also give those who do not like to stand around for hours a chance to try out tombs.

Quote:
Originally Posted by mortalis doleo
seems like a nice thought, but i can already see people exploiting this...
How so? Henchmen are not exactly. . ."smart" if you will, and are incapable of changing their builds to suit yours The only problem would be if the player dropped, the henchmen won, and you ended up with an 8 henchman team. They might take the hall!
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Old Nov 06, 2005, 08:49 PM // 20:49   #7
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what about the henchway build - just grab the 4 henchies, yourself, and 3 other people (should be easiest enough to get 3 people for 5 minutes) and then get them to drop after the unworthy fight - bam - you're in with 7 henchies!
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Old Nov 07, 2005, 12:07 AM // 00:07   #8
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I don't think henchman team can beat those player run teams.

Grouping is a problem and it should be addressed by a more efficient and effective system.
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Old Nov 07, 2005, 01:28 AM // 01:28   #9
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This would work if every month they added a new henchmen to reflect the last or current FOTM. So we'd have a spirit spammer henchmen (still useful for nec heavy parties to take along), an air spiker, IWAY warrior, qs ranger spiker, IWAY support nec, and last but not least, the EOE bomber, who does nothing but sac to death.

There should be a w/mo "tank" henchmen too, for shits and giggles.
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Old Nov 07, 2005, 01:33 AM // 01:33   #10
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Alright, ignoring the post above me....

Personally I love this idea. Nothing would be better than taking
down a Rank 3+ IWAY group with henchmen.

/SIGNED
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Old Nov 07, 2005, 09:36 AM // 09:36   #11
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Quote:
Originally Posted by Banebow
The only problem would be if the player dropped, the henchmen won, and you ended up with an 8 henchman team. They might take the hall!
Fighter Henchman's team has won a battle in the Hall of Heroes and keeps the favor of the gods for Anet.

Seriously though, it'd be nice to have more henchies, as well as a better variety for those groups who just can't find that prot monk or whatever.
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Old Nov 07, 2005, 10:03 AM // 10:03   #12
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Some people might argue that others will complain if they don't add what they want. I have heard that before, anyway. Counter: People will complain about anything.

OT: It is a great idea. Also, there should be a competition to be the first person to "solo" the HoH, that is, do it with only henchies.
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Old Nov 07, 2005, 04:12 PM // 16:12   #13
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Quote:
Originally Posted by NightOwl
Good idea though, I'll make a warrior built like Stefan, and take 7 Stefans with me. We shall dominate.

umm u cant have 7 henchmen of the same type... (same one) u will have to take 7 different ones just like in preddition rock...

course theres like 2 warriors (brawler+fighter) but not the same one...

oh and if the player is dropped all 7 other henchies dropping with him ... duhhhh
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Old Nov 07, 2005, 04:16 PM // 16:16   #14
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This has been mentioned elsewhere, but I feel it deservs a mention here:
How about making a Tombs for people under rank 3 where you can get full hench party? For fame farming and noob practice?
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Old Nov 07, 2005, 04:42 PM // 16:42   #15
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You should be able to take henchmen into UW/FOW as well. How hard would it be to pay your plat, be prompted for 'need hench?', yes/no, off you go.
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Old Nov 07, 2005, 10:04 PM // 22:04   #16
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I would like to be able to take Mhenlo/Lina into Tombs... but the sad thing is that a hench team would probably slaughter most of the random pugs in there...

So we're stuck with the 4 old henchies.
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Old Nov 07, 2005, 11:40 PM // 23:40   #17
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PLEASE TAKE SOME TIME AND READ CAREFULY AND HAPPLY, GOOD LUCK
Quote:
Originally Posted by Sister Rosette
Alright, ignoring the post above me....

/SIGNED

LOL thats was funny hahahaha yeah the post above u was a little out of connection i mean wtf dude u couldn't take the builds ppls thought about (like AIR SPIKER\IWAY ETC) and expect a henchmen to use it.

it would be to easy...

Quote:
Originally Posted by Deadlyjunk
This has been mentioned elsewhere, but I feel it deservs a mention here:
How about making a Tombs for people under rank 3 where you can get full hench party? For fame farming and noob practice?

u mean YOUR idea has been mentioned elsewhere? "tombs for ppls under rank 3 where u can have full henchmen team (7 hench+1human)"

i dont think ppls under rank 3 should get a private tombs server\arenas whatever... cause that would lower they possiblity to get in the high ranks team and beside u dont wanna this game to become like these rooms limition games where high rank\low ranks can only meet in like NEUTRAL room\server and only there they can play (that thing has been used too many on many games)........................and the full henchmen team was MY idea (even if someone else thought about it too i wrote it here+i yelled it in tombs before i came here cause i thought maybe someone else would write the idea here :P )

Quote:
Originally Posted by borkbork
I would like to be able to take Mhenlo/Lina into Tombs... but the sad thing is that a hench team would probably slaughter most of the random pugs in there...

So we're stuck with the 4 old henchies.
random pugs are... well if henchies team (7 hench) can overcome them so they dont deserve\wont be able to hold the hoh in the first place...

and i dont see the connection between ur whole post to ur last sentence:

"So we're stuck with the 4 old henchies. " u meant that a full henchies team (7 henchies) would kick the sh*t out of random pugs team and would count as too strong and thats why it shouldnt be possible to get 7 henchies?

if i got it right then, again:
"well if henchies team (7 hench) can overcome them so they dont deserve\wont be able to hold the hoh in the first place..."


HOPED YOU HAD HAPPY READING C YOU NEXT TIME
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Old Nov 07, 2005, 11:47 PM // 23:47   #18
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Quote:
Originally Posted by naveh3
oh and if the player is dropped all 7 other henchies dropping with him ... duhhhh
I was being sarcastic naveh3

back on topic: As I have said, I would like to see this. I mainly do competition arenas because I could care less about spending thirty minutes or more attempting to find a group, I'd rather jump in and play. I won't win, but I will have a good time, and it will have little effect on any team that could hold the hall anyway.

/signed
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Old Nov 07, 2005, 11:49 PM // 23:49   #19
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good posting so far i hope our friends on the high level (the GW staff) will do somthing about it as when i send them suggestions email they always tell me to post in the forums... (always = 2\3 times :P)

and btw what is "sarcastic"? :P i forgot my babylon uninstalled :P i guess it's like joking :P well nvm LOL
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Old Nov 07, 2005, 11:55 PM // 23:55   #20
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Quote:
Originally Posted by Banebow
Seems like a good idea, since such groups would obviously be unable to take on a group that stands a chance at the halls, yet it would also give those who do not like to stand around for hours a chance to try out tombs.

How so? Henchmen are not exactly. . ."smart" if you will, and are incapable of changing their builds to suit yours The only problem would be if the player dropped, the henchmen won, and you ended up with an 8 henchman team. They might take the hall!

Oh god that would be hilarious! "Stefan [Fighter Henchmen]'s team has a battle in the Hall of Heroes!"
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